Megaman 8Bit Deathmatch
Posted July 15th, 2010 in Oddities.
CutmanMike put together a DOOM mod that uses the sprites from the original 8Bit Megaman games and fuses them with FPS awesomeness. That effort is, aptly titled, Megaman 8Bit Deathmatch.
One item on my wishlist of personal projects was to sprite for a 2D asset populated 3D FPS with slow projectiles, platformer style, using the DOOM engine. Mike’s beaten me to the punch.
I used to be a 2D games artist, making and animating sprites, and I love the original cadre of sprite based FPSes. I want to A) kick myself in the ass for not pursuing that idea further and B) be glad the work is already done and I just get to play it.
If Parallels doesn’t want to run it, I’m installing Windows in Bootcamp for the express purpose of playing this game.

Jul 15th, 2010 #
Nab it before Capcom yanks it down!
Jul 30th, 2010 #
I’ve been using vmware for some windows games and it works pretty well
Also, I’m wondering if you are still using GiMUR hosting – what are some hosting companies you would recommend?
Aug 3rd, 2010 #
GiMUR has been great. They respond to inquiries immediately, help me when I screw something up, and are just all around easy to work with.
I have been hosting with them for so long that I’m out of the loop when it comes to other options.