Megaman 8Bit Deathmatch
CutmanMike put together a DOOM mod that uses the sprites from the original 8Bit Megaman games and fuses them with FPS awesomeness. That effort is, aptly titled, Megaman 8Bit Deathmatch.
One item on my wishlist of personal projects was to sprite for a 2D asset populated 3D FPS with slow projectiles, platformer style, using the DOOM engine. Mike’s beaten me to the punch.
I used to be a 2D games artist, making and animating sprites, and I love the original cadre of sprite based FPSes. I want to A) kick myself in the ass for not pursuing that idea further and B) be glad the work is already done and I just get to play it.
If Parallels doesn’t want to run it, I’m installing Windows in Bootcamp for the express purpose of playing this game.
